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Android LibGDX AdMobs setting

Follow this post:
https://gamengineering.blogspot.com/2018/07/libgdx-tutorial-setup-admob-ads.html

https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx

Errors and solutions:
W/Ads: Received error HTTP response code: 400
=> Need config payment in AdMobs account (have to wait for verify/review).

Debug test Ads:
Banner Ads:
https://developers.google.com/admob/android/banner
"The easiest way to load test ads is to use our dedicated test ad unit ID for Android banners:

ca-app-pub-3940256099942544/6300978111

"
Config test Device:

public class GameLauncher extends AndroidApplication implements AdsController {
  protected void onCreate (Bundle savedInstanceState) {

AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();

        new RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("A61E7BBD2BF92F8BA1FXXXXYYYY"));


https://support.google.com/admob/answer/10589757?hl=en


https://stackoverflow.com/questions/67434312/can-i-still-use-smart-banner-in-xml

https://developers.google.com/admob/android/banner/adaptive#java


Common reasons ads not showing:

https://support.google.com/admob/answer/9469204?hl=en


LibGDX with androidX

https://github.com/libgdx/libgdx/issues/5341

https://developer.android.com/jetpack/androidx/migrate


Failed to load Ads: 3 => no ads return, may be in review

https://stackoverflow.com/questions/33566485/failed-to-load-ad-3


https://stackoverflow.com/questions/7947165/admob-implementation-error


For iOS

https://flyingbytes.github.io/programming/android/functional/kotlin/libgdx/admob/2020/03/22/LibGDX-Kotlin-Admob.html

https://medium.com/@bschulte19e/deploying-your-libgdx-game-to-ios-in-2019-8d3796410d82

Fix "class not found" error. By give full class path name ie. com.myapp.game.GameOne

https://gitter.im/MobiVM/robovm?at=5a69042dce68c3bc74fce8e8



LocalStorage in Android. In iOS equivalent
https://zenshubham09.medium.com/offline-data-storage-in-ios-3e8dc68f6e3b#:~:text=Core%20Data%20is%20the%20method,db%20files.

https://stackoverflow.com/questions/6725428/local-storage-for-iphone-app


https://reefwing.medium.com/ios-app-screenshots-and-previews-for-itunes-connect-a5813bb1c47c


https://help.apple.com/app-store-connect/#/deve5f9a89d7

https://developer.apple.com/documentation/appstoreconnectapi/creating_api_keys_for_app_store_connect_api


https://forums.gamesalad.com/discussion/63968/solved-invalid-provisioning-file-missing-code-signing-certificate-problems-with-bundle-name


https://frozenfractal.com/blog/2016/3/18/porting-libgdx-games-to-ios-for-apple-dummies-2/




https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html

https://clearbridgemobile.com/how-to-submit-an-app-to-the-app-store/


#90170 error => Apple just not received file.
https://forums.livecode.com/viewtopic.php?t=31564


https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Preferences.html


Create sign key 
https://webcache.googleusercontent.com/search?q=cache:3GneQBC31SoJ:https://developer.apple.com/forums/thread/22899+&cd=2&hl=en&ct=clnk&gl=vn


https://groups.google.com/g/robovm/c/ohkwSrecUoc/m/JUS--o8L7WsJ


https://github.com/libgdx/libgdx-demo-superjumper/blob/master/ios/robovm.properties

https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests-iosrobovm/Info.plist.xml

https://github.com/LonamiWebs/Klooni1010/blob/master/ios/robovm.properties

https://newbedev.com/does-admob-pay-for-impressions-or-only-for-clicks


https://support.google.com/admob/answer/3342099?hl=en

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