Follow this post:
https://gamengineering.blogspot.com/2018/07/libgdx-tutorial-setup-admob-ads.html
https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx
Errors and solutions:
W/Ads: Received error HTTP response code: 400
=> Need config payment in AdMobs account (have to wait for verify/review).
Debug test Ads:
Banner Ads:
https://developers.google.com/admob/android/banner
"The easiest way to load test ads is to use our dedicated test ad unit ID for Android banners:
ca-app-pub-3940256099942544/6300978111
"
Config test Device:
public class GameLauncher extends AndroidApplication implements AdsController {
protected void onCreate (Bundle savedInstanceState) {
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
new RequestConfiguration.Builder().setTestDeviceIds(Arrays.asList("A61E7BBD2BF92F8BA1FXXXXYYYY"));
https://support.google.com/admob/answer/10589757?hl=en
https://stackoverflow.com/questions/67434312/can-i-still-use-smart-banner-in-xml
https://developers.google.com/admob/android/banner/adaptive#java
Common reasons ads not showing:
https://support.google.com/admob/answer/9469204?hl=en
LibGDX with androidX
https://github.com/libgdx/libgdx/issues/5341
https://developer.android.com/jetpack/androidx/migrate
Failed to load Ads: 3 => no ads return, may be in review
https://stackoverflow.com/questions/33566485/failed-to-load-ad-3
https://stackoverflow.com/questions/7947165/admob-implementation-error
For iOS
https://medium.com/@bschulte19e/deploying-your-libgdx-game-to-ios-in-2019-8d3796410d82
Fix "class not found" error. By give full class path name ie. com.myapp.game.GameOne
https://gitter.im/MobiVM/robovm?at=5a69042dce68c3bc74fce8e8
LocalStorage in Android. In iOS equivalent
https://zenshubham09.medium.com/offline-data-storage-in-ios-3e8dc68f6e3b#:~:text=Core%20Data%20is%20the%20method,db%20files.
https://stackoverflow.com/questions/6725428/local-storage-for-iphone-app
https://reefwing.medium.com/ios-app-screenshots-and-previews-for-itunes-connect-a5813bb1c47c
https://help.apple.com/app-store-connect/#/deve5f9a89d7
https://frozenfractal.com/blog/2016/3/18/porting-libgdx-games-to-ios-for-apple-dummies-2/
https://clearbridgemobile.com/how-to-submit-an-app-to-the-app-store/
#90170 error => Apple just not received file.
https://forums.livecode.com/viewtopic.php?t=31564
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Preferences.html
Create sign key
https://webcache.googleusercontent.com/search?q=cache:3GneQBC31SoJ:https://developer.apple.com/forums/thread/22899+&cd=2&hl=en&ct=clnk&gl=vn
https://groups.google.com/g/robovm/c/ohkwSrecUoc/m/JUS--o8L7WsJ
https://github.com/libgdx/libgdx-demo-superjumper/blob/master/ios/robovm.properties
https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests-iosrobovm/Info.plist.xml
https://github.com/LonamiWebs/Klooni1010/blob/master/ios/robovm.properties
https://newbedev.com/does-admob-pay-for-impressions-or-only-for-clicks
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